Vectors
Vector can be represented by or . The magnitude can be represented by or .
They are vectors with magnitude 1:
We can find the direction in which another object moves relative to you (your movement vector) by the following steps:
- Draw the two vectors pointing head-to-head
- Draw the resultant vector from the tail of the other vector to your vector
Coplanar vectors
In two dimensions, the Cartesian unit vectors are used to designate the directions of the x and y axes respectively.
Where is the component of . And to find the x/y components we can use trigonometry:
Where the angle is the angle between and the x-axis.
The resultant force can be found by the sum of the components of :
In Cartesian form, it's the same as adding all the terms together:
The magnitude will simply be the square root of the sum of squared components of the force:
Given a vector with magnitude and angle :
Where is the position vector of the point.
Vectors in 3D
The concepts above can be extended to 3D simply by adding another variable to the system.