Notes@HKU by Jax

Vectors

Vector can be represented by F\vec{F} or F\boldsymbol{F}. The magnitude can be represented by F\|F\| or FF.

They are vectors with magnitude 1: A^=AA\hat{A}=\frac{\vec{A}}{\|\vec{A}\|}

Relative vectors (resultant vectors)

We can find the direction in which another object moves relative to you (your movement vector) by the following steps:

  1. Draw the two vectors pointing head-to-head
  2. Draw the resultant vector from the tail of the other vector to your vector

Coplanar vectors

Cartesian vector notation

In two dimensions, the Cartesian unit vectors i,j\boldsymbol{i}, \boldsymbol{j} are used to designate the directions of the x and y axes respectively.

F=Fxi+FyjF=F_x \boldsymbol{i} + F_y \boldsymbol{j}

Where Fx/yF_{x/y} is the x/yx/y component of FF. And to find the x/y components we can use trigonometry:

Fx=Fcosθ,Fy=FsinθF_x=F\cos{\theta}, F_y=F\sin{\theta}

Where the angle θ\theta is the angle between FF and the x-axis.

Resultant force

The resultant force FRF_R can be found by the sum of the components of FF:

FR=FF_R=\sum F

In Cartesian form, it's the same as adding all the terms together: FR=(Fx1+Fx2)i+(Fy1+Fy2)jF_R=(F_{x1}+F_{x2})\boldsymbol{i}+(F_{y1}+F_{y2})\boldsymbol{j}

Orientation of vector

We always consider the angle between FF & FxF_x. It can be found by θ=tan1FyFx\theta=\tan^{-1}\frac{F_y}{F_x}.

Magnitude of forces

The magnitude will simply be the square root of the sum of squared components of the force:

F=Fx2+Fy2+\|F\|=\sqrt{F_x^2+F_y^2+\dots}

Converting vectors to Cartesian form

Given a vector FF with magnitude F\|F\| and angle θ\theta:

F=F×F^=F×rr\vec{F}=\|F\|\times\hat{F}=\|F\|\times\frac{r}{\|r\|}

Where rr is the position vector of the point.

Vectors in 3D

The concepts above can be extended to 3D simply by adding another variable to the system.

Coordinate direction angles

The direction of A is defined by the coordinate direction angles: α,β,γ\alpha, \beta, \gamma, which are measured between the tail of A and the positive x,y,zx, y, z axes.

Acosα=Ax,Acosβ=Ay,Acosγ=AzA\cos\alpha=A_x,\quad A\cos\beta=A_y,\quad A\cos\gamma=A_z

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